Depending how strong the armor is, the chance is further reduced. If the body part is covered with armor, there is a lower chance a bleeding or stagger occurs. With F4SE, bleedings and stagger are calculated depending on the location hit. #Locational stagger & bleeding (requires F4SE) Med-X will make you immun to stagger and gives you an advantage. When you are playing a melee character, your melee attacks can be interrupted when hit. Stagger is an effective way to interrupt your opponent, but be careful, they can also interrupt you. Not all races can be staggered, only low and medium races. In addition to that, they can be crafted at the chem station. Can be found from raiders, gunners, containers that contain first aid and be bought at the doctor. ( Requires BLD – Leveled List plugin -OR- leveled list injection with the BLD holotape)īandages have been added to treat your wounds. You can use HUDFramework and enable a bleeding widget that tells you, when you are bleeding.(optional) Missing body parts will cause fatal bleeding, which will high likely result in death. Not all races can bleed, for example synths and robots in general. Getting hit from close with a shotgun will cause a large wound, while getting hit with an other caliber etc it will only cause a small to medium bleeding. Bleedings stack and can cause death. Pushing your armor rating beyond 200, will not decrease the chance further. The bleeding chance reduction caps at 200 armor rating. The higher your armor rating is, the lower is the chance. Your damage resistance rating influences the chance of getting a bleed. #Bleedings (+ Widget but requires HUDFramework) (enabled by default)įour different types of bleeding have been added. If you are using an energy weapon, you can remove their head and they get destroyed immediately.
Non grouped races can not be killed with a headshot.ĭeathclaw, Behemoths other boss like enemies are immun to one shot headshots and need to be killed with explosives and/or tactics. Yao guai, scorpions, fog crawler, gulper, angler (Energy weapons “can’t” one shot headshot medium races, but if you manage to reduce the head health to zero, their head gets destroyed/dismembeerd and they die.) Super Mutant, Mutant Hound, Brahmin, Mirelurk(crabs), glowing ghouls, Humans that are protected with helmets(plastic masks or sacks do not count as helmet) (calibers for headshots: All, includes lasers/plasma) A short list of enemies and calibers:īloatfly, Bloodbug, Stingwing, Humans(without helmet), Ghouls (does not include glowing), Radstags, Dogs Helmets can prevent headshots (NPC only) but F4SE is required to make this feature work. What matters is the caliber you shoot and what type of enemy you are facing. Headshots are now scripted, this means they are independent from the amount of health damage you deal. # Scripted headshots (enabled by default)
Many tracks are very oppressive and eerie adding to the feeling of suspense and discomfort making you want to resolve the combat encounter as quickly as possible.(Features are toggleable in the holotape.
The tone or focus of this replacer is psychological thriller/horror meant to evoke a sense of degrading mental state or sanity reflecting varying levels of complexity and intensity between tracks based on whether the game deems it a high level/boss or regular combat encounter.
Digging into the mod contents you may notice that some tracks are lower file size with no audio content and that's because these are blank replacers to allow the music to fade out properly and not play when it shouldn't. You will no longer hear vanilla combat music when using this. This mod just replaces combat music in-game.
Link to mp3 copies for you to listen to prior to install if interestedĭon't forget to please endorse and leave any comments or feedback in the posts tab if you enjoy (or hate) this mod.